1 |
GraphWaGu: GPU Powered Large Scale Graph Layout Computation and Rendering for the Web |
2 |
Design and Evaluation of a GPU Streaming Framework for Visualizing Time-Varying AMR Data |
3 |
Adaptive Multiresolution Techniques for I/O, Data Layout, and Visualization of Massive Simulations |
4 |
Adaptive Spatially Aware I/O for Multiresolution Particle Data Layouts |
5 |
Interactive Visualization of Terascale Data in the Browser: Fact or Fiction? |
6 |
Improving the Usability of Virtual Reality Neuron Tracing with Topological Elements |
7 |
Ray Tracing Structured AMR Data Using ExaBricks |
8 |
Accelerating Unstructured Mesh Point Location with RT Cores |
9 |
Efficient and Flexible Hierarchical Data Layouts for a Unified Encoding of Scalar Field Precision and Resolution |
10 |
Using Hardware Ray Transforms to Accelerate Ray/Primitive Intersections for Long, Thin Primitive Types |
11 |
CPU Ray Tracing of Tree-Based Adaptive Mesh Refinement Data |
12 |
Scalable Ray Tracing Using the Distributed FrameBuffer |
13 |
Efficient Space Skipping and Adaptive Sampling of Unstructured Volumes Using Hardware Accelerated Ray Tracing |
14 |
RTX Beyond Ray Tracing: Exploring the Use of Hardware Ray Tracing Cores for Tet-Mesh Point Location |
15 |
Spatially-aware Parallel I/O for Particle Data |
16 |
CPU Isosurface Ray Tracing of Adaptive Mesh Refinement Data |
17 |
A Virtual Reality Visualization Tool for Neuron Tracing |
18 |
libIS: A Lightweight Library for Flexible In Transit Visualization |
19 |
VisIt-OSPRay: Toward an Exascale Volume Visualization System |
20 |
CPU Volume Rendering of Adaptive Mesh Refinement Data |
21 |
CPU Ray Tracing Large Particle Data with Balanced P-k-d Trees |
22 |
A Virtual Frame Buffer Abstraction for Parallel Rendering of Large Tiled Display Walls |
23 |
A Terminology for In Situ Visualization and Analysis Systems |
24 |
A Comparison of Rendering Techniques for 3D Line Sets with Transparency |
25 |
Ray Tracing Generalized Tube Primitives: Method and Applications |
26 |
Scalable Data Management of the Uintah Simulation Framework for Next-Generation Engineering Problems with Radiation |
27 |
Progressive CPU Volume Rendering with Sample Accumulation |
28 |
In Situ Exploration of Particle Simulations with CPU Ray Tracing |
29 |
VTK-m: Accelerating the Visualization Toolkit for Massively Threaded Architectures |
30 |
tray_rust |
31 |
ispc-rs |
32 |
ChameleonRT |
33 |
topo-vol |
34 |
tray |
35 |
WebGL Volume Raycaster |
36 |
More projects can be found on my projects page. |